AI Insights · Timothy · April 2022
Top 5 Pixel Games on Android in Italy, Q1 2022
Explore the performance trends of the top 5 pixel games on the Android platform in Italy during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 pixel games on the Android platform in Italy exhibited varying trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into these metrics.
Galaxy Attack: Shooting Game from 1SOFT experienced fluctuations in weekly revenue, peaking at approximately $3.2K at the end of December before gradually declining to $1.4K in mid-March. Downloads saw a peak of around 8K in early January, with a subsequent decline to just under 5K by the end of March. Active users decreased from about 60K at the start of the quarter to around 52K by the end.
Galaxiga Arcade Shooting Game, also from 1SOFT, saw an upward trend in revenue, starting at $681 in late December and climbing to $1.4K by the end of March. Weekly downloads were relatively stable, starting at 9.5K and peaking at around 11.3K in early January, before ending the quarter at 10.2K. Active users increased from about 22K to 26K over the same period.
FINAL FANTASY BRAVE EXVIUS by SQUARE ENIX Co.,Ltd. had a more modest performance in terms of revenue, which fluctuated between $1.3K and $1K, peaking at $1.2K in late February. Downloads were minimal, with a notable increase to 104 in early March. Active users showed a slight increase from 170 at the start of the quarter to 148 by the end of March.
Falcon Squad from 1SOFT experienced a decline in revenue, starting at $1.1K at the end of December and dropping to $329 by late March. Downloads followed a similar trend, decreasing from 7.4K to 4.5K over the quarter. Active users also saw a decline from about 23.8K to 16.9K.
Finally, Soul Knight by ChillyRoom showed relatively stable revenue, starting at $529 in late December and ending at $324 in late March. Downloads remained consistent, ranging from 1.3K to 1.4K. Active users increased from 18.4K at the start of the quarter to 20.3K by the end.
For more detailed insights into these trends, visit Sensor Tower.